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<div class="title">PC_Quadcopter_Simulation.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * File: PC_Quadcopter_Simulation.h</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * Code generated for Simulink model &#39;PC_Quadcopter_Simulation&#39;.</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * Model version                  : 1.66</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * Simulink Coder version         : 8.14 (R2018a) 06-Feb-2018</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * C/C++ source code generated on : Fri Aug 17 11:28:00 2018</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * Target selection: ert.tlc</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * Embedded hardware selection: Intel-&gt;x86-64 (Windows64)</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * Code generation objectives: Unspecified</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * Validation result: Not run</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#ifndef RTW_HEADER_PC_Quadcopter_Simulation_h_</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#define RTW_HEADER_PC_Quadcopter_Simulation_h_</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#include &lt;float.h&gt;</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#include &lt;math.h&gt;</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#include &lt;string.h&gt;</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#ifndef PC_Quadcopter_Simulation_COMMON_INCLUDES_</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor"># define PC_Quadcopter_Simulation_COMMON_INCLUDES_</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &quot;rtwtypes.h&quot;</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#endif                                 </span><span class="comment">/* PC_Quadcopter_Simulation_COMMON_INCLUDES_ */</span><span class="preprocessor"></span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor">#include &quot;PC_Quadcopter_Simulation_types.h&quot;</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#include &quot;rtGetNaN.h&quot;</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#include &quot;rt_nonfinite.h&quot;</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#include &quot;rt_defines.h&quot;</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#include &quot;rtGetInf.h&quot;</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment">/* Macros for accessing real-time model data structure */</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#ifndef rtmGetErrorStatus</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor"># define rtmGetErrorStatus(rtm)        ((rtm)-&gt;errorStatus)</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#ifndef rtmSetErrorStatus</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor"># define rtmSetErrorStatus(rtm, val)   ((rtm)-&gt;errorStatus = (val))</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="comment">/* Block states (default storage) for system &#39;&lt;Root&gt;&#39; */</span></div><div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="structDW__PC__Quadcopter__Simulation__T.html">   42</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;  real_T DiscreteTimeIntegrator_DSTATE[12];<span class="comment">/* &#39;&lt;S5&gt;/Discrete-Time Integrator&#39; */</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;  real_T UD_DSTATE[3];                 <span class="comment">/* &#39;&lt;S26&gt;/UD&#39; */</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;  real_T DiscreteTimeIntegrator_DSTATE_i;<span class="comment">/* &#39;&lt;S6&gt;/Discrete-Time Integrator&#39; */</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;  real_T UD_DSTATE_m;                  <span class="comment">/* &#39;&lt;S10&gt;/UD&#39; */</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;  real_T DiscreteTimeIntegrator_DSTATE_c;<span class="comment">/* &#39;&lt;S9&gt;/Discrete-Time Integrator&#39; */</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;  real_T UD_DSTATE_e;                  <span class="comment">/* &#39;&lt;S15&gt;/UD&#39; */</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;  real_T UD_DSTATE_c;                  <span class="comment">/* &#39;&lt;S17&gt;/UD&#39; */</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;  real_T DiscreteTimeIntegrator_DSTATE_m;<span class="comment">/* &#39;&lt;S16&gt;/Discrete-Time Integrator&#39; */</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  real_T UD_DSTATE_j;                  <span class="comment">/* &#39;&lt;S21&gt;/UD&#39; */</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;  real_T DiscreteTimeIntegrator_DSTATE_d;<span class="comment">/* &#39;&lt;S20&gt;/Discrete-Time Integrator&#39; */</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;  real_T DiscreteTimeIntegrator_DSTATE_a;<span class="comment">/* &#39;&lt;S19&gt;/Discrete-Time Integrator&#39; */</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;  real_T DiscreteTimeIntegrator_DSTATE_e;<span class="comment">/* &#39;&lt;S18&gt;/Discrete-Time Integrator&#39; */</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;  real_T UnitDelay_DSTATE;             <span class="comment">/* &#39;&lt;S33&gt;/Unit Delay&#39; */</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;  real_T UnitDelay_DSTATE_f;           <span class="comment">/* &#39;&lt;S34&gt;/Unit Delay&#39; */</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;  real_T UnitDelay_DSTATE_h;           <span class="comment">/* &#39;&lt;S35&gt;/Unit Delay&#39; */</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;  real_T UnitDelay_DSTATE_a;           <span class="comment">/* &#39;&lt;S36&gt;/Unit Delay&#39; */</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;  real_T PrevY;                        <span class="comment">/* &#39;&lt;S20&gt;/Rate Limiter&#39; */</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;} <a class="code" href="structDW__PC__Quadcopter__Simulation__T.html">DW_PC_Quadcopter_Simulation_T</a>;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="comment">/* Invariant block signals (default storage) */</span></div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="structConstB__PC__Quadcopter__Simulati__T.html">   63</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;  <span class="keyword">const</span> real_T P;                      <span class="comment">/* &#39;&lt;S29&gt;/P&#39; */</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;  <span class="keyword">const</span> real_T Q;                      <span class="comment">/* &#39;&lt;S29&gt;/Q&#39; */</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;  <span class="keyword">const</span> real_T R;                      <span class="comment">/* &#39;&lt;S29&gt;/R&#39; */</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;  <span class="keyword">const</span> real_T Phi;                    <span class="comment">/* &#39;&lt;S29&gt;/Phi &#39; */</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;  <span class="keyword">const</span> real_T The;                    <span class="comment">/* &#39;&lt;S29&gt;/The&#39; */</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;  <span class="keyword">const</span> real_T Psi;                    <span class="comment">/* &#39;&lt;S29&gt;/Psi&#39; */</span></div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;  <span class="keyword">const</span> real_T U;                      <span class="comment">/* &#39;&lt;S29&gt;/U&#39; */</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;  <span class="keyword">const</span> real_T V;                      <span class="comment">/* &#39;&lt;S29&gt;/V&#39; */</span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;  <span class="keyword">const</span> real_T W;                      <span class="comment">/* &#39;&lt;S29&gt;/W&#39; */</span></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;  <span class="keyword">const</span> real_T X;                      <span class="comment">/* &#39;&lt;S29&gt;/X&#39; */</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;  <span class="keyword">const</span> real_T Y;                      <span class="comment">/* &#39;&lt;S29&gt;/Y&#39; */</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;  <span class="keyword">const</span> real_T Z;                      <span class="comment">/* &#39;&lt;S29&gt;/Z&#39; */</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;  <span class="keyword">const</span> real_T Add;                    <span class="comment">/* &#39;&lt;S23&gt;/Add&#39; */</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;  <span class="keyword">const</span> real_T MathFunction;           <span class="comment">/* &#39;&lt;S23&gt;/Math Function&#39; */</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;  <span class="keyword">const</span> real_T Add1;                   <span class="comment">/* &#39;&lt;S23&gt;/Add1&#39; */</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;} <a class="code" href="structConstB__PC__Quadcopter__Simulati__T.html">ConstB_PC_Quadcopter_Simulati_T</a>;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="comment">/* Constant parameters (default storage) */</span></div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="structConstP__PC__Quadcopter__Simulati__T.html">   82</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;  <span class="comment">/* Expression: quadModel.dctcq</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="comment">   * Referenced by: &#39;&lt;S32&gt;/dctdq&#39;</span></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="comment">   */</span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;  real_T dctdq_Value[12];</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;  <span class="comment">/* Expression: eye(3)</span></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="comment">   * Referenced by: &#39;&lt;S11&gt;/Constant&#39;</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="comment">   */</span></div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;  real_T Constant_Value[9];</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;  <span class="comment">/* Expression: quadModel.Jbinv</span></div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="comment">   * Referenced by: &#39;&lt;S32&gt;/Jbinv&#39;</span></div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="comment">   */</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;  real_T Jbinv_Value[9];</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;  <span class="comment">/* Expression: quadModel.Jb</span></div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="comment">   * Referenced by: &#39;&lt;S32&gt;/Jb&#39;</span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="comment">   */</span></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;  real_T Jb_Value[9];</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;} <a class="code" href="structConstP__PC__Quadcopter__Simulati__T.html">ConstP_PC_Quadcopter_Simulati_T</a>;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="comment">/* External inputs (root inport signals with default storage) */</span></div><div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="structExtU__PC__Quadcopter__Simulation__T.html">  105</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;  real_T Xd_I;                         <span class="comment">/* &#39;&lt;Root&gt;/Xd_I&#39; */</span></div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;  real_T Yd_I;                         <span class="comment">/* &#39;&lt;Root&gt;/Yd_I&#39; */</span></div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;  real_T Zd_I;                         <span class="comment">/* &#39;&lt;Root&gt;/Zd_I&#39; */</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;} <a class="code" href="structExtU__PC__Quadcopter__Simulation__T.html">ExtU_PC_Quadcopter_Simulation_T</a>;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="comment">/* External outputs (root outports fed by signals with default storage) */</span></div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="structExtY__PC__Quadcopter__Simulation__T.html">  112</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;  real_T yout[30];                     <span class="comment">/* &#39;&lt;Root&gt;/yout &#39; */</span> <span class="comment">//15, next 4 motor rpms, 20,21,22,23, throttle, 24,25,26,27, roll,pitch,vdot commands, xdot, ydot, zdot </span></div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;}<a class="code" href="structExtY__PC__Quadcopter__Simulation__T.html">ExtY_PC_Quadcopter_Simulation_T</a>;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<span class="comment">/* Real-time Model Data Structure */</span></div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="structtag__RTM__PC__Quadcopter__Simulat__T.html">  117</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structtag__RTM__PC__Quadcopter__Simulat__T.html">tag_RTM_PC_Quadcopter_Simulat_T</a> {</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;  <span class="keyword">const</span> char_T * <span class="keyword">volatile</span> errorStatus;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;  <span class="comment">/*</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="comment">   * Timing:</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="comment">   * The following substructure contains information regarding</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="comment">   * the timing information for the model.</span></div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="comment">   */</span></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;  <span class="keyword">struct </span>{</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    uint32_T clockTick0;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;  } Timing;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;};</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;<span class="comment">/* Block states (default storage) */</span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;<span class="keyword">extern</span> <a class="code" href="structDW__PC__Quadcopter__Simulation__T.html">DW_PC_Quadcopter_Simulation_T</a> PC_Quadcopter_Simulation_DW;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;<span class="comment">/* External inputs (root inport signals with default storage) */</span></div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;<span class="keyword">extern</span> <a class="code" href="structExtU__PC__Quadcopter__Simulation__T.html">ExtU_PC_Quadcopter_Simulation_T</a> PC_Quadcopter_Simulation_U;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;<span class="comment">/* External outputs (root outports fed by signals with default storage) */</span></div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;<span class="keyword">extern</span> <a class="code" href="structExtY__PC__Quadcopter__Simulation__T.html">ExtY_PC_Quadcopter_Simulation_T</a> PC_Quadcopter_Simulation_Y;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;<span class="keyword">extern</span> <span class="keyword">const</span> <a class="code" href="structConstB__PC__Quadcopter__Simulati__T.html">ConstB_PC_Quadcopter_Simulati_T</a> PC_Quadcopter_Simulation_ConstB;<span class="comment">/* constant block i/o */</span></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;<span class="comment">/* Constant parameters (default storage) */</span></div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;<span class="keyword">extern</span> <span class="keyword">const</span> <a class="code" href="structConstP__PC__Quadcopter__Simulati__T.html">ConstP_PC_Quadcopter_Simulati_T</a> PC_Quadcopter_Simulation_ConstP;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;<span class="comment">/* Model entry point functions */</span></div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;<span class="keyword">extern</span> <span class="keywordtype">void</span> PC_Quadcopter_Simulation_initialize(<span class="keywordtype">void</span>);</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;<span class="keyword">extern</span> <span class="keywordtype">void</span> PC_Quadcopter_Simulation_step(<span class="keywordtype">void</span>);</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;<span class="keyword">extern</span> <span class="keywordtype">void</span> PC_Quadcopter_Simulation_terminate(<span class="keywordtype">void</span>);</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<span class="comment">/* Real-time Model object */</span></div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="keyword">extern</span> <a class="code" href="structtag__RTM__PC__Quadcopter__Simulat__T.html">RT_MODEL_PC_Quadcopter_Simula_T</a> *<span class="keyword">const</span> PC_Quadcopter_Simulation_M;</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<span class="comment">/*-</span></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;<span class="comment"> * These blocks were eliminated from the model due to optimizations:</span></div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;<span class="comment"> * Block &#39;&lt;S10&gt;/Data Type Duplicate&#39; : Unused code path elimination</span></div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;<span class="comment"> * Block &#39;&lt;S6&gt;/Scope1&#39; : Unused code path elimination</span></div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;<span class="comment"> * Block &#39;&lt;S6&gt;/Scope3&#39; : Unused code path elimination</span></div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;<span class="comment"> * Block &#39;&lt;S15&gt;/Data Type Duplicate&#39; : Unused code path elimination</span></div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;<span class="comment"> * Block &#39;&lt;S9&gt;/Scope1&#39; : Unused code path elimination</span></div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;<span class="comment"> * Block &#39;&lt;S9&gt;/Scope3&#39; : Unused code path elimination</span></div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;<span class="comment"> * Block &#39;&lt;S21&gt;/Data Type Duplicate&#39; : Unused code path elimination</span></div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;<span class="comment"> * Block &#39;&lt;S16&gt;/Scope&#39; : Unused code path elimination</span></div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;<span class="comment"> * Block &#39;&lt;S16&gt;/Scope1&#39; : Unused code path elimination</span></div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;<span class="comment"> * Block &#39;&lt;S16&gt;/Scope2&#39; : Unused code path elimination</span></div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;<span class="comment"> * Block &#39;&lt;S17&gt;/Data Type Duplicate&#39; : Unused code path elimination</span></div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;<span class="comment"> * Block &#39;&lt;S18&gt;/Scope&#39; : Unused code path elimination</span></div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;<span class="comment"> * Block &#39;&lt;S19&gt;/Scope&#39; : Unused code path elimination</span></div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;<span class="comment"> * Block &#39;&lt;S19&gt;/Scope1&#39; : Unused code path elimination</span></div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;<span class="comment"> * Block &#39;&lt;S3&gt;/Scope1&#39; : Unused code path elimination</span></div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;<span class="comment"> * Block &#39;&lt;S3&gt;/Scope2&#39; : Unused code path elimination</span></div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;<span class="comment"> * Block &#39;&lt;S4&gt;/Constant&#39; : Unused code path elimination</span></div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;<span class="comment"> * Block &#39;&lt;S4&gt;/Product&#39; : Unused code path elimination</span></div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;<span class="comment"> * Block &#39;&lt;S4&gt;/Scope&#39; : Unused code path elimination</span></div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;<span class="comment"> * Block &#39;&lt;S4&gt;/Scope1&#39; : Unused code path elimination</span></div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;<span class="comment"> * Block &#39;&lt;S4&gt;/Scope2&#39; : Unused code path elimination</span></div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;<span class="comment"> * Block &#39;&lt;S25&gt;/Sum&#39; : Unused code path elimination</span></div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;<span class="comment"> * Block &#39;&lt;S25&gt;/Sum1&#39; : Unused code path elimination</span></div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;<span class="comment"> * Block &#39;&lt;S25&gt;/Sum11&#39; : Unused code path elimination</span></div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;<span class="comment"> * Block &#39;&lt;S25&gt;/Sum2&#39; : Unused code path elimination</span></div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="comment"> * Block &#39;&lt;S25&gt;/Sum3&#39; : Unused code path elimination</span></div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;<span class="comment"> * Block &#39;&lt;S25&gt;/Sum4&#39; : Unused code path elimination</span></div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="comment"> * Block &#39;&lt;S25&gt;/Sum5&#39; : Unused code path elimination</span></div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;<span class="comment"> * Block &#39;&lt;S25&gt;/Sum6&#39; : Unused code path elimination</span></div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="comment"> * Block &#39;&lt;S25&gt;/Sum7&#39; : Unused code path elimination</span></div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;<span class="comment"> * Block &#39;&lt;S25&gt;/Sum8&#39; : Unused code path elimination</span></div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;<span class="comment"> * Block &#39;&lt;S26&gt;/Data Type Duplicate&#39; : Unused code path elimination</span></div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;<span class="comment"> * Block &#39;&lt;S5&gt;/Math Function&#39; : Unused code path elimination</span></div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;<span class="comment"> * Block &#39;&lt;S30&gt;/Scope&#39; : Unused code path elimination</span></div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;<span class="comment"> * Block &#39;&lt;S5&gt;/Sqrt&#39; : Unused code path elimination</span></div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;<span class="comment"> * Block &#39;&lt;S5&gt;/Sum of Elements&#39; : Unused code path elimination</span></div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;<span class="comment"> * Block &#39;&lt;S5&gt;/To Workspace&#39; : Unused code path elimination</span></div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;<span class="comment"> * Block &#39;&lt;Root&gt;/Sum&#39; : Unused code path elimination</span></div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;<span class="comment"> * Block &#39;&lt;Root&gt;/To Workspace1&#39; : Unused code path elimination</span></div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;<span class="comment"> * Block &#39;&lt;Root&gt;/To Workspace2&#39; : Unused code path elimination</span></div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;<span class="comment"> * Block &#39;&lt;Root&gt;/To Workspace3&#39; : Unused code path elimination</span></div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;<span class="comment"> * Block &#39;&lt;S20&gt;/Kps&#39; : Eliminated nontunable gain of 1</span></div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;<span class="comment">/*-</span></div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;<span class="comment"> * The generated code includes comments that allow you to trace directly</span></div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;<span class="comment"> * back to the appropriate location in the model.  The basic format</span></div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;<span class="comment"> * is &lt;system&gt;/block_name, where system is the system number (uniquely</span></div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;<span class="comment"> * assigned by Simulink) and block_name is the name of the block.</span></div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;<span class="comment"> * Use the MATLAB hilite_system command to trace the generated code back</span></div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;<span class="comment"> * to the model.  For example,</span></div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;<span class="comment"> * hilite_system(&#39;&lt;S3&gt;&#39;)    - opens system 3</span></div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;<span class="comment"> * hilite_system(&#39;&lt;S3&gt;/Kp&#39;) - opens and selects block Kp which resides in S3</span></div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;<span class="comment"> * Here is the system hierarchy for this model</span></div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;<span class="comment"> * &#39;&lt;Root&gt;&#39; : &#39;PC_Quadcopter_Simulation&#39;</span></div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;<span class="comment"> * &#39;&lt;S1&gt;&#39;   : &#39;PC_Quadcopter_Simulation/Simulation&#39;</span></div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;<span class="comment"> * &#39;&lt;S2&gt;&#39;   : &#39;PC_Quadcopter_Simulation/Simulation/Attitude Command Control&#39;</span></div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;<span class="comment"> * &#39;&lt;S3&gt;&#39;   : &#39;PC_Quadcopter_Simulation/Simulation/Controller&#39;</span></div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;<span class="comment"> * &#39;&lt;S4&gt;&#39;   : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Control Mixing&#39;</span></div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;<span class="comment"> * &#39;&lt;S5&gt;&#39;   : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics&#39;</span></div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;<span class="comment"> * &#39;&lt;S6&gt;&#39;   : &#39;PC_Quadcopter_Simulation/Simulation/Attitude Command Control/Phi Command Control&#39;</span></div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;<span class="comment"> * &#39;&lt;S7&gt;&#39;   : &#39;PC_Quadcopter_Simulation/Simulation/Attitude Command Control/Psi Command Control1&#39;</span></div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;<span class="comment"> * &#39;&lt;S8&gt;&#39;   : &#39;PC_Quadcopter_Simulation/Simulation/Attitude Command Control/Rotation to DCM&#39;</span></div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;<span class="comment"> * &#39;&lt;S9&gt;&#39;   : &#39;PC_Quadcopter_Simulation/Simulation/Attitude Command Control/Theta Command Control&#39;</span></div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;<span class="comment"> * &#39;&lt;S10&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Attitude Command Control/Phi Command Control/Discrete Derivative1&#39;</span></div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;<span class="comment"> * &#39;&lt;S11&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Attitude Command Control/Rotation to DCM/Quaternion to Direction Cosine Matrix (DCM rotates a vector in the &quot;inertial&quot; frame into the body frame)&#39;</span></div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;<span class="comment"> * &#39;&lt;S12&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Attitude Command Control/Rotation to DCM/Rotation Angles to Quaternions&#39;</span></div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;<span class="comment"> * &#39;&lt;S13&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Attitude Command Control/Rotation to DCM/Quaternion to Direction Cosine Matrix (DCM rotates a vector in the &quot;inertial&quot; frame into the body frame)/3 Element Vector  Euclidian Norm1&#39;</span></div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;<span class="comment"> * &#39;&lt;S14&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Attitude Command Control/Rotation to DCM/Quaternion to Direction Cosine Matrix (DCM rotates a vector in the &quot;inertial&quot; frame into the body frame)/Build Skew Symetric  Cross Product Matrix&#39;</span></div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;<span class="comment"> * &#39;&lt;S15&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Attitude Command Control/Theta Command Control/Discrete Derivative1&#39;</span></div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;<span class="comment"> * &#39;&lt;S16&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Controller/Altitude (Z) Control&#39;</span></div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;<span class="comment"> * &#39;&lt;S17&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Controller/Discrete Derivative&#39;</span></div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;<span class="comment"> * &#39;&lt;S18&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Controller/Pitch (Theta) Control&#39;</span></div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;<span class="comment"> * &#39;&lt;S19&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Controller/Roll (Phi) Control &#39;</span></div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;<span class="comment"> * &#39;&lt;S20&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Controller/Yaw (Psi) Control&#39;</span></div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;<span class="comment"> * &#39;&lt;S21&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Controller/Altitude (Z) Control/Discrete Derivative&#39;</span></div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;<span class="comment"> * &#39;&lt;S22&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Controller/Yaw (Psi) Control/Embedded MATLAB Function&#39;</span></div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;<span class="comment"> * &#39;&lt;S23&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Controller/Yaw (Psi) Control/Wrap 0 to 2pi&#39;</span></div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;<span class="comment"> * &#39;&lt;S24&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Control Mixing/X Config Control Mixing&#39;</span></div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;<span class="comment"> * &#39;&lt;S25&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Control Mixing/X Config Control Mixing1&#39;</span></div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;<span class="comment"> * &#39;&lt;S26&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Discrete Derivative&#39;</span></div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;<span class="comment"> * &#39;&lt;S27&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/EOM&#39;</span></div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;<span class="comment"> * &#39;&lt;S28&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/External Disturbances&#39;</span></div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;<span class="comment"> * &#39;&lt;S29&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/IC&#39;</span></div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;<span class="comment"> * &#39;&lt;S30&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics&#39;</span></div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;<span class="comment"> * &#39;&lt;S31&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Wrap 0 to 2pi&#39;</span></div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;<span class="comment"> * &#39;&lt;S32&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/quad&#39;</span></div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;<span class="comment"> * &#39;&lt;S33&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Discrete Varying State Space&#39;</span></div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;<span class="comment"> * &#39;&lt;S34&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Discrete Varying State Space1&#39;</span></div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;<span class="comment"> * &#39;&lt;S35&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Discrete Varying State Space2&#39;</span></div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="comment"> * &#39;&lt;S36&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Discrete Varying State Space3&#39;</span></div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;<span class="comment"> * &#39;&lt;S37&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Throttle To RPM Gain and Cutoff_1&#39;</span></div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;<span class="comment"> * &#39;&lt;S38&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Throttle To RPM Gain and Cutoff_2&#39;</span></div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;<span class="comment"> * &#39;&lt;S39&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Throttle To RPM Gain and Cutoff_3&#39;</span></div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;<span class="comment"> * &#39;&lt;S40&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Throttle To RPM Gain and Cutoff_4&#39;</span></div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;<span class="comment"> * &#39;&lt;S41&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Throttle To RPM Gain and Cutoff_1/Minimum Throttle  Cutoff&#39;</span></div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;<span class="comment"> * &#39;&lt;S42&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Throttle To RPM Gain and Cutoff_2/Minimum Throttle  Cutoff&#39;</span></div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;<span class="comment"> * &#39;&lt;S43&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Throttle To RPM Gain and Cutoff_3/Minimum Throttle  Cutoff&#39;</span></div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;<span class="comment"> * &#39;&lt;S44&gt;&#39;  : &#39;PC_Quadcopter_Simulation/Simulation/Quadcopter Dynamics/Motor Dynamics/Throttle To RPM Gain and Cutoff_4/Minimum Throttle  Cutoff&#39;</span></div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;<span class="preprocessor">#endif                                 </span><span class="comment">/* RTW_HEADER_PC_Quadcopter_Simulation_h_ */</span><span class="preprocessor"></span></div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;<span class="comment"> * File trailer for generated code.</span></div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;<span class="comment"> * [EOF]</span></div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;<span class="comment"> */</span></div><div class="ttc" id="structExtY__PC__Quadcopter__Simulation__T_html"><div class="ttname"><a href="structExtY__PC__Quadcopter__Simulation__T.html">ExtY_PC_Quadcopter_Simulation_T</a></div><div class="ttdef"><b>Definition:</b> PC_Quadcopter_Simulation.h:112</div></div>
<div class="ttc" id="structConstP__PC__Quadcopter__Simulati__T_html"><div class="ttname"><a href="structConstP__PC__Quadcopter__Simulati__T.html">ConstP_PC_Quadcopter_Simulati_T</a></div><div class="ttdef"><b>Definition:</b> PC_Quadcopter_Simulation.h:82</div></div>
<div class="ttc" id="structConstB__PC__Quadcopter__Simulati__T_html"><div class="ttname"><a href="structConstB__PC__Quadcopter__Simulati__T.html">ConstB_PC_Quadcopter_Simulati_T</a></div><div class="ttdef"><b>Definition:</b> PC_Quadcopter_Simulation.h:63</div></div>
<div class="ttc" id="structtag__RTM__PC__Quadcopter__Simulat__T_html"><div class="ttname"><a href="structtag__RTM__PC__Quadcopter__Simulat__T.html">tag_RTM_PC_Quadcopter_Simulat_T</a></div><div class="ttdef"><b>Definition:</b> PC_Quadcopter_Simulation.h:117</div></div>
<div class="ttc" id="structDW__PC__Quadcopter__Simulation__T_html"><div class="ttname"><a href="structDW__PC__Quadcopter__Simulation__T.html">DW_PC_Quadcopter_Simulation_T</a></div><div class="ttdef"><b>Definition:</b> PC_Quadcopter_Simulation.h:42</div></div>
<div class="ttc" id="structExtU__PC__Quadcopter__Simulation__T_html"><div class="ttname"><a href="structExtU__PC__Quadcopter__Simulation__T.html">ExtU_PC_Quadcopter_Simulation_T</a></div><div class="ttdef"><b>Definition:</b> PC_Quadcopter_Simulation.h:105</div></div>
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